The focus was to build the workflow from a minimum core and expand it according to campaign needs. We first added Bulk Edit, ad sizes within one canvas, focus points for adapting multimedia content, localization with AI, and HTML, MP4, and JPG exports for each channel.
As more complex campaigns appeared, we added CSV import to scale variants in high volume productions. Animation also evolved in stages: it started with simple options, then added presets, and finally advanced controls such as delays, durations, rotation origins, and easings.
The build versus buy decision depended on the campaign type. After evaluating different tools, we recommended Cavalry for advanced motion graphics, even though it did not export HTML, and focused MKR on HTML based display campaigns. Since the industry and technology were new to the agency, we created guides and ran several trainings with different teams to explain the resources, requirements, and connections between workflows.